Building UIs
I spent this week building user interfaces for recipe books, customer orders and the computer system for making purchases.
I was a little intimidated by Godot’s endless control nodes, but they’re actually much more intuitive than they seem. Here’s the official list of weekly updates:
Sprites drawn:
Bubble animation for drink mixing
Cashier monitor
Designed main menu layout
UI backgrounds
7 icons for Computer UI
Implemented in code:
Added density signalling between ingredients and fluid simulator
Added espresso mug interaction
Computer UI
Bugs fixed:
Not necessarily a bug, but tweaked fluid simulation velocities
See you next time! ◡̈