Scrollbars and Buttons
Updated UI
This week, I spent further refining the UI. Most of my struggle actually came from formatting the scroll bar to my intended design layout, and I had to adjust my UI background according to Godot’s limitations.
Old UI and Scrolling Feature
Next goals are to incorporate sounds, have a functioning filter and draw icons for each ingredient. I’m currently anticipating about 23 icon sprites, so the majority of next week’s work will be about drawing.
Here’s the official list of updates:
Sprites drawn:
Button textures (6)
Filter icons (5)
Checkbox textures (3)
Coin texture (1)
Modified Ingredient display box (1)
Font for numbers
Implemented in code:
Incorporated scrolling
Added separate UI pages
Made UI movable, quittable
Added button interactions and caps
No bugs this week! ◡̈
See you next time!