Hello!
Welcome to the first ever devlog on Empty Cups, a cafe simulator!
To get you up to speed, here’s a little excerpt from the Game Design Document:
Empty Cups is a click-&-point game wherein the player assumes the role of a barista and fills out orders as they are received from a ticket printer. For each order completed, the player is rewarded with in-game currency that can be used to purchase new ingredients, recipes and machines to further broaden the scope of play.
The object of the game is contingent upon the player, they may choose to enjoy a relaxing time preparing drinks limited to a small menu, or expand their repository and unlock each ingredient, recipe and machine. The player may also purchase decorations, bakery stock and design their cafe to their preference.
The game is set in an isometric perspective, utilising pixel art and shaders to provide a cozy, relaxing and slightly nostalgic mood. ‘Unpacking’ is a major style influence for appearance while the gameplay loop is inspired by mini games in the ‘Nancy Drew Game Collection’.
I’ve been working on this game for about 2.5 months now, and really only have basic functionality added, but I’m happy with how it’s coming along. I’ll be updating this blog with my weekly progress. Here’s this week’s update:
Sprites drawn:
Milk Carton Texture + Normal Map
Water Jug Texture + Normal Map
Espresso Machine Animation + Normal Map
Espresso Mug Animation + Normal Map
Portafilter Grounds, Tamped & Used Textures ( + Normal Maps)
Implemented in code:
Ice Machine
Portafilter
Bean Grinder
Espresso Mug
Water Jug
Fridge
Adding Espresso to Glass
Added sounds for:
Whipped Cream
Syrup Topping
Pouring
Ice Cubes
Ice Machine + Scoop
Trash Can
Bugs Fixed:
Espresso Mug failing to snap to position on Espresso Machine
Trash Can not deleting ingredients