Hello!

Welcome to the first ever devlog on Empty Cups, a cafe simulator!

To get you up to speed, here’s a little excerpt from the Game Design Document:

Empty Cups is a click-&-point game wherein the player assumes the role of a barista and fills out orders as they are received from a ticket printer. For each order completed, the player is rewarded with in-game currency that can be used to purchase new ingredients, recipes and machines to further broaden the scope of play.

The object of the game is contingent upon the player, they may choose to enjoy a relaxing time preparing drinks limited to a small menu, or expand their repository and unlock each ingredient, recipe and machine. The player may also purchase decorations, bakery stock and design their cafe to their preference.

The game is set in an isometric perspective, utilising pixel art and shaders to provide a cozy, relaxing and slightly nostalgic mood. ‘Unpacking’ is a major style influence for appearance while the gameplay loop is inspired by mini games in the ‘Nancy Drew Game Collection’.

I’ve been working on this game for about 2.5 months now, and really only have basic functionality added, but I’m happy with how it’s coming along. I’ll be updating this blog with my weekly progress. Here’s this week’s update:

  • Sprites drawn:

    • Milk Carton Texture + Normal Map

    • Water Jug Texture + Normal Map

    • Espresso Machine Animation + Normal Map

    • Espresso Mug Animation + Normal Map

    • Portafilter Grounds, Tamped & Used Textures ( + Normal Maps)

  • Implemented in code:

    • Ice Machine

    • Portafilter

    • Bean Grinder

    • Espresso Mug

    • Water Jug

    • Fridge

    • Adding Espresso to Glass

    • Added sounds for:

      • Whipped Cream

      • Syrup Topping

      • Pouring

      • Ice Cubes

      • Ice Machine + Scoop

      • Trash Can

  • Bugs Fixed:

    • Espresso Mug failing to snap to position on Espresso Machine

    • Trash Can not deleting ingredients

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Rewriting old code..