Rewriting old code..

Hi everyone! Welcome to this week’s update ◡̈

Development has been chugging along as usual, though I don’t have as much to show for this week since I’ve been working on revamping the drink mixing system and most of the progress is under the hood. Next week will have much more exciting news, so stay tuned! Here’s the official list of updates:

Sprites drawn:

  • Animation for pouring into glass

  • Updated liquid sprite

  • Updated foam sprite

Implemented in code:

  • Portafilter can shuffle through empty, ground, tamped and used states

  • Updated drink mixing mechanic

    • Changes colours depending on ingredients

    • Changes volume depending on amount of ingredient

    • Added overflow state

  • Added foam layer on drink for certain ingredients

Bugs fixed:

  • Espresso mug failing to empty when interacting with glass

  • Portafilter interfering with espresso mug and glass interaction

  • Espresso mug previewing ghost when portafilter is attached to espresso machine

  • Glass previewing ghosts prematurely

  • Multiple used grounds being added to portafilter after brewing

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