Rewriting old code..
Hi everyone! Welcome to this week’s update ◡̈
Development has been chugging along as usual, though I don’t have as much to show for this week since I’ve been working on revamping the drink mixing system and most of the progress is under the hood. Next week will have much more exciting news, so stay tuned! Here’s the official list of updates:
Sprites drawn:
Animation for pouring into glass
Updated liquid sprite
Updated foam sprite
Implemented in code:
Portafilter can shuffle through empty, ground, tamped and used states
Updated drink mixing mechanic
Changes colours depending on ingredients
Changes volume depending on amount of ingredient
Added overflow state
Added foam layer on drink for certain ingredients
Bugs fixed:
Espresso mug failing to empty when interacting with glass
Portafilter interfering with espresso mug and glass interaction
Espresso mug previewing ghost when portafilter is attached to espresso machine
Glass previewing ghosts prematurely
Multiple used grounds being added to portafilter after brewing